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Royal Hall
This was so hard to do. It takes patience to be a game maker, or CG movies. This pic is composed of over 1,700,000 polygons. But it was fun to make.
Dusk at the Shine.jpg Dusk at the Shine.jpg Private Place.jpg Private Place.jpg Royal Hall.jpg Royal Hall.jpg Spring Eve.jpg Spring Eve.jpg Summers Eve.jpg Summers Eve.jpg
File information
Filename:Royal Hall.jpg
Album name:coasty30 / My Pics
Rating (5 votes):
File Size:71 KB
Date added:Dec 18, 2004
Dimensions:864 x 580 pixels
Displayed:496 times
URL:http://www.zeldalegends.net/gallery/displayimage.php?pos=-5580
Favorites:Add to Favorites
Koroks Rock  [Dec 18, 2004 at 02:57 PM]
ouch... a million plus tends to hurt... that's why i make such low-polycount models, so that more kinds of computers can run 'em. even my computer would be hurting at 1,700,000
CharacterintheBack  [Dec 18, 2004 at 11:03 PM]
THAT IS SOOO AWESOME!!!
bathroomhacker  [Dec 19, 2004 at 12:40 AM]
holy shitsmas thats a lot if i had tried to be so patient i would have died of boredom 3 times H0ге (r4p 1 (4nt g3t 0v3r h0w 4w$0m3 th1$ 1$
Koroks Rock  [Dec 19, 2004 at 05:08 AM]
having a little fun there brh? so coasty, could you tell us a bit about bryce? i usnderstand it's extrmemly versatile, so what's the interface like? is it entitiy-based, like maya, or flexible polyframes like Terragen? what's the texture editor like?
the_ocarina_of_time  [May 27, 2005 at 03:36 AM]
awesome! what did you use? EDIT: ok i realize the answer is right above this comment. oops.
Hyrulegirl  [Jun 26, 2005 at 09:57 PM]
I don't speak l33t, it kind of screws with my head.... well this pic was hard earned to be awsome!
DarkZelda  [Aug 29, 2005 at 01:34 PM]
How do you come up with this stuff?!?!?! You rule!!!!!!
aquawolf  [Sep 20, 2005 at 06:46 PM]
amazingness... the only thing I would suggest is if you faded/dulled the red and blue banners.
Zeldas Shadow  [Jan 05, 2006 at 04:01 AM]
Like OMG! this pic is awsome!