Korok's Creations |
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icon-screen copy.jpgLoZ-Cube Logo (in production)687 viewsSo here's a screenshot of me working on the new icon/logo/thing for LoZ-Cube, my game (which will be made available to the public this weekend!)
This goes to show that there are all sorts of alternatives to the dreaded MS Paint, if you'll just go googling. This is doubly productive to boot.Koroks Rock
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owl screenshot.jpgOwl Statue737 viewsSo this is a screenshot form inside LoZ-Cube of the Owl statue i've recently made, based off of the MM owl statue, but in this case being used as one of the owls from LA. hence the ironic comment (hinting at just how deranged Link really is)Koroks Rock
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stalfos_bridge.jpgStalfos' Bridge685 viewsThis is also from my Tut, this particular area demonstrating jumppads with a little "encouragement" from two Stalfos. the only excuse I could come up with for having a jumppad was to have a chasm you must cross, but the brige was broken (see the middle of the pic, over the blask chasm).
i'm afraid that the Stalfos is barely in the pic, but they weren't my goal, so it's OK. I was hoping to get a bit more of them though.Koroks Rock
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redead_dungeon.jpgRedead's Dungeon775 viewsThis wing of the Tut is quite dark, and houses a fe Redeas and other such creatures. Hence the left side of the pic is altogether too dark to be much good, but that's the way things are. I'm looking up here, so we're getting the rising view of the ReDead, and the chains I have hung from the ceiling as eye candy. if you look to the right you can see an alcove in the wall which is revealed only at the end of the level.Koroks Rock
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fallen_knight.jpgA Fallen Knight of Hyrule713 viewswhoops, just realized i didn't reskin the shield. Dangit.
Bleh. This is a screen from my game Mod, in a level called Dormant Menace (which is actually a revision of my first game map, ever). The idea is that there are bodies and pools of blood left around from a recent battle, and this is just one of many.
I couldn't tell you how many verts are onscreen, because this compiles about three different models. there are about 4 textures being used, three 256^2 and a 64^2.
it took me about an hour to reskin and remodel the knight (which is not originally mine, but i've done a bumload of work to it). the blood spats took me about 5 minutes. place would have been about two minutes too, except that i changed some inherent apects of how this stuff is called, so it extended that prcess to about twenty minutes.
So, not a terribly long job, but a productive one with results i'm pretty happy with. Remember that there are about twenty of these in the map, so it has to be low-poly enough to not slow down gameplayKoroks Rock
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self pencil.jpgA Different Gerudo King440 viewsI've always wanted to know what the other gerudo kings looked like. This is a postulation of mine, using just an ordinary pencil and plain white paper. Not even photoshop.
The reference for the pic was, bleh, me. I have a very Egyptian look to me (gee, wonder why...), and so what better way of designing something than using your own body parts? yes, i do have a beard patch, but no, the rest of my hair is not like that. i have very bushy wild hair that i did not feel like drawing. i tried to get the shadows under the eyes right but it kind of failed.
oh, and the background... kind of cropped up halfway through the sketching process, i got tired of following reality. but then i wnet back to shading, which erased a lot of the Egytian details. There were several shading things i didn't like, but my hand was getting shiny and cramped, so i stopped.Koroks Rock
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quiver.jpgMD2 Quiver553 views(sorry about the heigth of this pic)
This is a modded screenshot of the new ammunition model for the bow. It's pretty low-poly because ammo tends to be prevalent across levels, which means that it will be appearing a lot. hence, to keep it from swamping low end machines, I've been force to make it extremely simple. Some stats:
Number of Vertices: 35
Number of Skin Vertices: 35
Number of Faces: 56
Number of Frames: 1
Average Size of Triangles: 180
Build Time: 30 minutes, plus a few skin revisonsKoroks Rock
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bomb.jpgMD2 Bomb509 viewsThis is the new bomb ammo for the Bomb Launcher in LoZ:Cube. It enjoys a somewhat higher polycount than your everyday ammo, because it's a sphere, which requires more vertices. Unfortuneately the skin sux. Stats:
Number of Vertices: 55
Number of Skin Vertices: 57
Number of Faces: 106
Number of Frames: 1
Average Size of Triangles: 260
Build Time: 1 hour, plus lengthy skin workKoroks Rock
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bullets.jpgMD2 Magic Pot484 viewsThe magic pot was a fun little way of creating ammo for the Flame rod. Stats:
Number of Vertices: 56
Number of Skin Vertices: 115
Number of Faces: 116
Number of Frames: 1
Average Size of Triangles: 264
Build Time: 40 min, plus brief skinningKoroks Rock
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dekunut.jpgMD2 Deku Nuts549 viewsThe logical ammo for the slingshot was deku nuts, and here they are. Three simple spheres facing together. The skin is a rather low quality scan from my OoT guide, twisted appropriately (i'm afraid it's rather unconvincing ingame). And the stats are:
Number of Vertices: 78
Number of Skin Vertices: 78
Number of Faces: 144
Number of Frames: 1
Average Size of Triangles: 352
Build Time: 35 min, quick scan for skinKoroks Rock
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oldman1.jpgMD2 Old Man603 viewsRemember the somewhat random old men scattered throughout Zelda 1? And have continued to appear everywhere since? This is his newest rendition. it's a very simple model that will stand on a text trigger, creating the illusion of an NPC (Non Player Character).Koroks Rock
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oldman2.jpgIngame Old Man800 viewsHere's that old man (see previous picture) which i made, in the engine.Koroks Rock
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split_wallpaper2.jpgSplit Nature (redone)669 viewsthis is a redo of the previous wallpaper i did. as i explained on that one (though few seemed to listen), i deliberately have everything to one side. DELIBERATELY. For this one I've had to extrapolate the bg and also the wolf's neck quite a bit, which leads to the repeated patterns you see. sorry about that, but it's kinda unavoidable. i did remove the Hylian Crest and the text, to unclutter it, but i think that by changing the spliting line i recluttered it. oh well.
note that while this is not a perfect use of Rule of Thirds, \it's close enough for this purpose. think of it as Rule of Three Fifths.Koroks Rock
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hand.jpgRough (smoothed) Draft for Gauntlet.594 viewsEver notice how ganon and link have rather similar gauntlets? i'm supposed to be making some stuff in my Independant study with 3DMax, so i figured i'd make one of their gauntlets. I'm not sure whose I'm making, but at this point it doesn't matter. Obviously, this model is still in the works, so if anyone wants to give me some advice, i'm open to it at entrunner7@aol.com, as well as here in the gallery. Made in 3DMax, image touched up in photoshop.Koroks Rock
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inevit1.jpgInevitability DeMotivator1242 viewsI don't know how many of you know about DeMotivators ( www.despair.com ), but they're a fun bunch of posters which i happen to be a big fan of. After viewing some of the new Z'05 screens, the idea came to me to mix some of my reactions to the pics with the basic concepts of the DeMotivators. Here we see Link facing the Inevitable.
It happens to be 800x600, so it can be used for a background or small printout. Made in photoshop, during my Independant Study of graphic design, very quickly and easily.Koroks Rock
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collage2.jpgChallenge Background1308 viewsOK, here's my entry in the little Z'05 challenge. Any advice or comments are very welcome, I doubt this is the final version.
Made entirely in photoshop during my Independant Study.Koroks Rock
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hotness.jpgTwilight Princess Background893 viewsAnyone else think the new screenies are hot? specifically this one? i do.
Simple pic, all i did was crop the original a bit, expand the canvas, make two lines, and blend in the new logo. i did a little bit of color adjustment and added in a gradient so the two elements would go together better, but overall this is a very small change from the original.
good god i'm excited about this game.Koroks Rock
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split_wallpaper.jpgSplit Natures (wallpaper)831 viewsThis is a relatively straightforward edit to existing artwork that you can find on Nintendo Power magazines (or so i'm told. i dunno, i got it from zeldalegends). the tricky bit was trying to change the pic's proportions without distorting the subjects. i tried at some length to displace the bottom and top to the sides, but once i did so i realized that it didn't work out as a background.
so i scrapped it and went for the rule-of-thirds appoach you see here, twisting the existing side material backwards so as to give the user some space to put their desktop icons. i also tried to apply the sexy new logo, but i really didn't work colorwise. so i just stuck the name over to the right, mirroring the now-classic Unreal Tournament backgrounds.
So the root subject is not mine, i don't take credit for it, but getting it to work as a background was my effort.Koroks Rock
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collage2~0.jpgTP Contest Collage1043 viewsSo this is my second attemp, i followed some advice graciously given to me by the other fanarters, thank you- collages are not my speciality but i'm willing to give it a shot. This time around the pic is much busier, with it's base material pulled from more sources. Still essentially the same pic though, I'm too lazy to completely redo it :)Koroks Rock
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harshcomic.gifThe Harsh Comic1127 viewsHistory Time!
Way back in the day, before the Fall of the old Zeldalegends (ooh, how mythical sounding), there were wars. Terrible wars between the Fan Artists and the Spammers, fighting for the sanctity of the Gallery. They were know as the Spam Wars.
Leading the forces of good (the origianal Artists) were heros such as Imazeldagirl, Ganondorf, Hacker Z, IronKnuckle, Dan Heron, Obsessed_Zelda_Freak, and myself, just to name a few.
Leading the forces of 3vi|_ were spammers such as black_link and his many personas- white_link, red_link, green_link, gray_link, rainbow_link, etc. They sought to poison the gallery by posting unaltered official art and making irrelevant comments. No one was safe.
In an effort to fight the 3vi|_, Hacker Z and I began a campaign where we not only refuted the spammers with our commets, but also with our art. This particular picture is a compilation by me of several brave pics by HZ. I post this pic today in the aftermath of Rhyksha, to remind spammers what waits in the Depths of the Gallery.Koroks Rock
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fish1.jpgye olde FishTank instruction manual, tablet 1530 viewsJa. based on Link's Awakening offical art, idea derived from conversation in the Legends Alliance forums. tried to make it so that the edits are easily visible, but don't stick out badly.
<.< what? i'm not strange at all <.<Koroks Rock
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dance~0.swf910 viewsif someone wants to sing it for me i'd be glad to add in your voice, but i decided my voice (bass) is not fitted for such a song (go listen to some russians hear to see what i sound like).
Also, if anyone has any dance suggestions i'll take them, but for now this sums up the animation pretty well. As always though, it's a work in progress :)Koroks Rock
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oot_sum.swfSumation of OoT881 viewsOnce again, this is a hyperspeed rendition of what happens thoughout OoT. I listed (most of) the items in the upper left corner as you get them, with a number of exceptions, mostly due to my inner lazyness. I also posted where/what's going on in the lower left corner, which helps clear stuff up a bit, and the trading game in the upper right.
I decided to use FireGS's Tal Tal Mtn song (from www.zreo.com) because it's a good song for this. Also, it's already an MP3, which means i don't have to rerecord it myself :)
Finally, i decided not to cut>animate the adult bosses because it took so much effort to animate the young link bosses and i wanted to stay under 1 megabyte.
This will be my last production until perhaps September: I'm going to staff at a backpacking camp for the rest of July, and then August is going to be pure h*ll for me, what with school starting again and having to catch up on other projects. I'll be back and commenting about August the 2nd, but not posting new stuff.Koroks Rock
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z1map~0.swf822 viewsAh, at last i can upload again. It's good to be able to do that once more. Especially considering this is a second upload of this file :)
This static flash is simply a render of the overworld of Zelda 1, textured by me. I did get substantial help putting the map itsef together from simplified screenies, but the texturing in flash was all me. I'm considering doing the same kind of thing i did for OoT, but i'm not sure if it's worth the effort. Koroks Rock
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