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Last comments - Korok's Creations
hand.jpg
hand.jpgRough (smoothed) Draft for Gauntlet.594 viewsEver notice how ganon and link have rather similar gauntlets? i'm supposed to be making some stuff in my Independant study with 3DMax, so i figured i'd make one of their gauntlets. I'm not sure whose I'm making, but at this point it doesn't matter. Obviously, this model is still in the works, so if anyone wants to give me some advice, i'm open to it at entrunner7@aol.com, as well as here in the gallery. Made in 3DMax, image touched up in photoshop.15 commentsKoroks Rock06/22/05 at 19:01Fyrborn: other then looking kind of lizard like..well its n...
gone.jpg
gone.jpgShe's gone...572 viewsMy second fanart ever, this particular image was drawn right after I watched the scene with Saria not being on her stump in OoT.3 commentsKoroks Rock06/22/05 at 18:56Fyrborn: looks dehidrated and hungry...DON"T STARVE LI...
gerudosheild1.jpg
gerudosheild1.jpgQ2 Gerudo Sheild621 viewsDirectly modeled after the OoT sheild, this 3D model is virtually vertex per vertex to the original. The only real issue is that my lighting engine doesn't support reflections, so the 64 version is infinitely better ingame. Do'h!5 commentsKoroks Rock06/22/05 at 18:54Fyrborn: as CITB:Nicejob!!..... vertex..thats a strange...
explaination.swf
explaination.swfWhy Zelda and Link always CoExist1639 viewsSoundless
270 KB
Flash 6

This is a short, small flash I've made using Minish and OoT official art (and a screenshot from the GCN movie) in an effort to humorously explain why there's always a Link around when there's a Zelda.

Note that I'm trying to set a basis for how to introduce flash, so people can know if they need to dampen their volume, or be ready for a long wait, or even have a compatable browser.
21 commentsKoroks Rock06/22/05 at 18:52Fyrborn: still as funny as ever KR...heh..stalker.
dekunut.jpg
dekunut.jpgMD2 Deku Nuts549 viewsThe logical ammo for the slingshot was deku nuts, and here they are. Three simple spheres facing together. The skin is a rather low quality scan from my OoT guide, twisted appropriately (i'm afraid it's rather unconvincing ingame). And the stats are:

Number of Vertices: 78
Number of Skin Vertices: 78
Number of Faces: 144
Number of Frames: 1
Average Size of Triangles: 352

Build Time: 35 min, quick scan for skin
3 commentsKoroks Rock06/22/05 at 18:50Fyrborn: kind of look like stones...but therestill very goo...
darunia.jpg
darunia.jpgDarunia's Confusion1451 viewsThis is another oldie, drawn from an abstract impression of what the Gorons say to child link as he first explores their city. The idea is, in a nutshell, that Ganon comes in full of self-righteousness and threats and ominous portents, to the utter confusion of Darunia, who thinks everything is going fine.

I had some fun with the background here, adding in my plethora of Goron expessions and the unique goron ? mark: it was mostly to make up for my poor goron drawing skills.
12 commentsKoroks Rock06/22/05 at 18:47Fyrborn: yeah you'd think ganon would know that they can't ...
collage2~0.jpg
collage2~0.jpgTP Contest Collage1043 viewsSo this is my second attemp, i followed some advice graciously given to me by the other fanarters, thank you- collages are not my speciality but i'm willing to give it a shot. This time around the pic is much busier, with it's base material pulled from more sources. Still essentially the same pic though, I'm too lazy to completely redo it :)19 commentsKoroks Rock06/22/05 at 18:43Fyrborn: heh..were'd zelda go...bad guys eat her...wellTHIS...
bullets.jpg
bullets.jpgMD2 Magic Pot484 viewsThe magic pot was a fun little way of creating ammo for the Flame rod. Stats:

Number of Vertices: 56
Number of Skin Vertices: 115
Number of Faces: 116
Number of Frames: 1
Average Size of Triangles: 264

Build Time: 40 min, plus brief skinning
4 commentsKoroks Rock06/22/05 at 18:37Fyrborn: ITS awsome IS what it is...KR's super 3D site...co...
bomb.jpg
bomb.jpgMD2 Bomb509 viewsThis is the new bomb ammo for the Bomb Launcher in LoZ:Cube. It enjoys a somewhat higher polycount than your everyday ammo, because it's a sphere, which requires more vertices. Unfortuneately the skin sux. Stats:

Number of Vertices: 55
Number of Skin Vertices: 57
Number of Faces: 106
Number of Frames: 1
Average Size of Triangles: 260

Build Time: 1 hour, plus lengthy skin work
7 commentsKoroks Rock06/22/05 at 18:35Fyrborn: Your graph, 3d art is awsome..could make your own ...
biggoron colored.jpg
biggoron colored.jpgBiggoron Pose615 viewsThis is a simple resketching of the classic OoT pose, just with the biggoron sword rather than the master & hylian combo. It was my first fan art pic ever, period, which is why the boots and such are so funky.9 commentsKoroks Rock06/22/05 at 18:33Fyrborn: I like how sharp the pic as a whole looks...his sw...
collage2~0.jpg
collage2~0.jpgTP Contest Collage1043 viewsSo this is my second attemp, i followed some advice graciously given to me by the other fanarters, thank you- collages are not my speciality but i'm willing to give it a shot. This time around the pic is much busier, with it's base material pulled from more sources. Still essentially the same pic though, I'm too lazy to completely redo it :)19 commentsKoroks Rock06/21/05 at 02:17maloire: mmm so many cool pictures!! maybe a lil too much, ...
bomb.jpg
bomb.jpgMD2 Bomb509 viewsThis is the new bomb ammo for the Bomb Launcher in LoZ:Cube. It enjoys a somewhat higher polycount than your everyday ammo, because it's a sphere, which requires more vertices. Unfortuneately the skin sux. Stats:

Number of Vertices: 55
Number of Skin Vertices: 57
Number of Faces: 106
Number of Frames: 1
Average Size of Triangles: 260

Build Time: 1 hour, plus lengthy skin work
7 commentsKoroks Rock06/17/05 at 17:11dude_thats_evil: did they really have the same polycount... differe...
makar.jpg
makar.jpgMakar Falling1035 viewsOK, admit it. We've all at some pint said "hey Ma, watch this!" This is just my take on Makar having such an expirience.12 commentsKoroks Rock06/15/05 at 23:03the_ocarina_of_time: lemme guess...you like koroks, right? and well dr...
inevit1.jpg
inevit1.jpgInevitability DeMotivator1242 viewsI don't know how many of you know about DeMotivators ( www.despair.com ), but they're a fun bunch of posters which i happen to be a big fan of. After viewing some of the new Z'05 screens, the idea came to me to mix some of my reactions to the pics with the basic concepts of the DeMotivators. Here we see Link facing the Inevitable.

It happens to be 800x600, so it can be used for a background or small printout. Made in photoshop, during my Independant Study of graphic design, very quickly and easily.
12 commentsKoroks Rock06/13/05 at 15:20Warwing: Man i Wish I had one for my room. This is a good o...
Pound It.jpg
Pound It.jpgPound it!1257 viewsThis old joke turned out to be a lot harder to photshop than expected. Darunia always has his left arm down, no matter what pic you see, so i had to adjust the scaling a good bit and retexture a lot. This was also made when my scanner was on the blitz, which is why some things are so grainy.14 commentsKoroks Rock06/13/05 at 05:36the_ocarina_of_time: navi looks a little too low. and what's that seco...
zora.jpg
zora.jpgPoor Tatl...1337 viewsI once drew this after having been pestered by Tatl one too many times. It's a fairly old pic, and rather in need of some touching up.22 commentsKoroks Rock06/13/05 at 00:59snailpo0: VERY funny
weeblminish.swf
weeblminish.swfMinish Links meets Weebl1127 viewsSoundless
17 KB
Flash 6

I started to upload the old jpeg version of this little loop when it occured to me that i could make the same picture, at higher resolution, and moving, if i did the job in flash. Hence, I took the old motionless picture and rerendered it in flash, which cut it's size down to 17 KB, contrary to it's previous 160+ KB. That's the power of flash.

The loop is pretty self-explainitory, for those who know about Weebl and Bob. For those unfortuneate souls who do not, go to http://www.weebl.jolt.co.uk/pie.htm i think, that may be an incorrect URL.

8 commentsKoroks Rock06/13/05 at 00:57snailpo0: I love it!
weebl minish.jpg
weebl minish.jpgMinish Link meets Weebl1412 viewsSeeing the distinct lack of Minish Cap art, I once decided to slap this together. I decided to use my favorite flash characters, Weebl and Bob, as particpant, for no reason whatsoever but a blatant plug for the duo.20 commentsKoroks Rock06/13/05 at 00:56snailpo0: LOL !
triforce1.jpg
triforce1.jpgTrifoce Q2548 viewsIn my Zelda game, I use the Triforce as a switch sprite: ie, you find the triforce and the level ends --> find trifoce and door opens. It's one of the simplest models i've ever done, certainly the simplest I've done in q2modeller, the program i now use to model for my game.6 commentsKoroks Rock06/13/05 at 00:55snailpo0: sweet
stalfos_bridge.jpg
stalfos_bridge.jpgStalfos' Bridge685 viewsThis is also from my Tut, this particular area demonstrating jumppads with a little "encouragement" from two Stalfos. the only excuse I could come up with for having a jumppad was to have a chasm you must cross, but the brige was broken (see the middle of the pic, over the blask chasm).

i'm afraid that the Stalfos is barely in the pic, but they weren't my goal, so it's OK. I was hoping to get a bit more of them though.
5 commentsKoroks Rock06/13/05 at 00:55snailpo0: cool!
split_wallpaper.jpg
split_wallpaper.jpgSplit Natures (wallpaper)831 viewsThis is a relatively straightforward edit to existing artwork that you can find on Nintendo Power magazines (or so i'm told. i dunno, i got it from zeldalegends). the tricky bit was trying to change the pic's proportions without distorting the subjects. i tried at some length to displace the bottom and top to the sides, but once i did so i realized that it didn't work out as a background.

so i scrapped it and went for the rule-of-thirds appoach you see here, twisting the existing side material backwards so as to give the user some space to put their desktop icons. i also tried to apply the sexy new logo, but i really didn't work colorwise. so i just stuck the name over to the right, mirroring the now-classic Unreal Tournament backgrounds.

So the root subject is not mine, i don't take credit for it, but getting it to work as a background was my effort.
14 commentsKoroks Rock06/13/05 at 00:54snailpo0: Cool. Wolf looks coool there with link
slingshot.gif
slingshot.gifQ2 Slingshot Wireframe567 viewsYet another screenshot from q2modeller, This one shows off my newest weapon, the slingshot. It's been a singulary difficult design, because of the reloading frames not working right, and also my pathetic hand-making skills.

All told though, I'm rather proud of it- it's been quite a job and i've gotten decent results. 59 frames of loaded and firing slingshot.
5 commentsKoroks Rock06/13/05 at 00:53snailpo0: sweetness
redead_dungeon.jpg
redead_dungeon.jpgRedead's Dungeon775 viewsThis wing of the Tut is quite dark, and houses a fe Redeas and other such creatures. Hence the left side of the pic is altogether too dark to be much good, but that's the way things are. I'm looking up here, so we're getting the rising view of the ReDead, and the chains I have hung from the ceiling as eye candy. if you look to the right you can see an alcove in the wall which is revealed only at the end of the level.4 commentsKoroks Rock06/13/05 at 00:52snailpo0: too dark
quiver.jpg
quiver.jpgMD2 Quiver553 views(sorry about the heigth of this pic)

This is a modded screenshot of the new ammunition model for the bow. It's pretty low-poly because ammo tends to be prevalent across levels, which means that it will be appearing a lot. hence, to keep it from swamping low end machines, I've been force to make it extremely simple. Some stats:

Number of Vertices: 35
Number of Skin Vertices: 35
Number of Faces: 56
Number of Frames: 1
Average Size of Triangles: 180

Build Time: 30 minutes, plus a few skin revisons
5 commentsKoroks Rock06/13/05 at 00:51snailpo0: awesome
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