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Last comments - Korok's Creations
islands_bg.jpg
islands_bg.jpgZunari's Homeland1208 viewsI'm just taking a break from modelling for now, and am playing around with a program called terragen. It's chief use is making skyboxes, but it can also be useful for artistic wallpapers like this.

The idea was to make a group of islands that would resemble Zunari's (the shop guy in WW) homeland, which is supposed to be all cold and snowy. Originally I had it much, much more snowy, but I decided it wasn't very visually engaging, so I severely turned down the snow and added plenty of rock and a little grass. In retrospect I wish I had kept more of the snow. Oh well.


I don't even want to know how many quadrilaterals this had, it took my computer 11 minutes to render.
28 commentsKoroks Rock02/13/05 at 19:23Koroks Rock: thanks for the praise...? not something i get very...
islands_bg.jpg
islands_bg.jpgZunari's Homeland1208 viewsI'm just taking a break from modelling for now, and am playing around with a program called terragen. It's chief use is making skyboxes, but it can also be useful for artistic wallpapers like this.

The idea was to make a group of islands that would resemble Zunari's (the shop guy in WW) homeland, which is supposed to be all cold and snowy. Originally I had it much, much more snowy, but I decided it wasn't very visually engaging, so I severely turned down the snow and added plenty of rock and a little grass. In retrospect I wish I had kept more of the snow. Oh well.


I don't even want to know how many quadrilaterals this had, it took my computer 11 minutes to render.
28 commentsKoroks Rock02/13/05 at 18:15Nemorensis: Wow, I admire your great intellect and computer sk...
quiver.jpg
quiver.jpgMD2 Quiver553 views(sorry about the heigth of this pic)

This is a modded screenshot of the new ammunition model for the bow. It's pretty low-poly because ammo tends to be prevalent across levels, which means that it will be appearing a lot. hence, to keep it from swamping low end machines, I've been force to make it extremely simple. Some stats:

Number of Vertices: 35
Number of Skin Vertices: 35
Number of Faces: 56
Number of Frames: 1
Average Size of Triangles: 180

Build Time: 30 minutes, plus a few skin revisons
5 commentsKoroks Rock02/13/05 at 02:29Koroks Rock: nope. not low-poly, anyhow. I'm not surprised thou...
quiver.jpg
quiver.jpgMD2 Quiver553 views(sorry about the heigth of this pic)

This is a modded screenshot of the new ammunition model for the bow. It's pretty low-poly because ammo tends to be prevalent across levels, which means that it will be appearing a lot. hence, to keep it from swamping low end machines, I've been force to make it extremely simple. Some stats:

Number of Vertices: 35
Number of Skin Vertices: 35
Number of Faces: 56
Number of Frames: 1
Average Size of Triangles: 180

Build Time: 30 minutes, plus a few skin revisons
5 commentsKoroks Rock02/11/05 at 22:57Iron~knuckle: i guess no one likes 3d stuff, or even archery ...
islands_bg.jpg
islands_bg.jpgZunari's Homeland1208 viewsI'm just taking a break from modelling for now, and am playing around with a program called terragen. It's chief use is making skyboxes, but it can also be useful for artistic wallpapers like this.

The idea was to make a group of islands that would resemble Zunari's (the shop guy in WW) homeland, which is supposed to be all cold and snowy. Originally I had it much, much more snowy, but I decided it wasn't very visually engaging, so I severely turned down the snow and added plenty of rock and a little grass. In retrospect I wish I had kept more of the snow. Oh well.


I don't even want to know how many quadrilaterals this had, it took my computer 11 minutes to render.
28 commentsKoroks Rock02/08/05 at 19:21Koroks Rock: nah, you pretty much have to memorize the number t...
islands_bg.jpg
islands_bg.jpgZunari's Homeland1208 viewsI'm just taking a break from modelling for now, and am playing around with a program called terragen. It's chief use is making skyboxes, but it can also be useful for artistic wallpapers like this.

The idea was to make a group of islands that would resemble Zunari's (the shop guy in WW) homeland, which is supposed to be all cold and snowy. Originally I had it much, much more snowy, but I decided it wasn't very visually engaging, so I severely turned down the snow and added plenty of rock and a little grass. In retrospect I wish I had kept more of the snow. Oh well.


I don't even want to know how many quadrilaterals this had, it took my computer 11 minutes to render.
28 commentsKoroks Rock02/08/05 at 16:59dudeofrandomness: Somebody's done their research. Good one, K...
islands_bg.jpg
islands_bg.jpgZunari's Homeland1208 viewsI'm just taking a break from modelling for now, and am playing around with a program called terragen. It's chief use is making skyboxes, but it can also be useful for artistic wallpapers like this.

The idea was to make a group of islands that would resemble Zunari's (the shop guy in WW) homeland, which is supposed to be all cold and snowy. Originally I had it much, much more snowy, but I decided it wasn't very visually engaging, so I severely turned down the snow and added plenty of rock and a little grass. In retrospect I wish I had kept more of the snow. Oh well.


I don't even want to know how many quadrilaterals this had, it took my computer 11 minutes to render.
28 commentsKoroks Rock02/08/05 at 13:40happy_macgyver: ah right...maybe not, then.
islands_bg.jpg
islands_bg.jpgZunari's Homeland1208 viewsI'm just taking a break from modelling for now, and am playing around with a program called terragen. It's chief use is making skyboxes, but it can also be useful for artistic wallpapers like this.

The idea was to make a group of islands that would resemble Zunari's (the shop guy in WW) homeland, which is supposed to be all cold and snowy. Originally I had it much, much more snowy, but I decided it wasn't very visually engaging, so I severely turned down the snow and added plenty of rock and a little grass. In retrospect I wish I had kept more of the snow. Oh well.


I don't even want to know how many quadrilaterals this had, it took my computer 11 minutes to render.
28 commentsKoroks Rock02/08/05 at 04:25Koroks Rock: i dunno about that kind of travel- according to te...
islands_bg.jpg
islands_bg.jpgZunari's Homeland1208 viewsI'm just taking a break from modelling for now, and am playing around with a program called terragen. It's chief use is making skyboxes, but it can also be useful for artistic wallpapers like this.

The idea was to make a group of islands that would resemble Zunari's (the shop guy in WW) homeland, which is supposed to be all cold and snowy. Originally I had it much, much more snowy, but I decided it wasn't very visually engaging, so I severely turned down the snow and added plenty of rock and a little grass. In retrospect I wish I had kept more of the snow. Oh well.


I don't even want to know how many quadrilaterals this had, it took my computer 11 minutes to render.
28 commentsKoroks Rock02/07/05 at 14:37happy_macgyver: nice work. i never even thought of imagining what ...
korokent.jpg
korokent.jpgMakar/treebeard Hybrid Idea1239 viewsAs you will come to know, I am a huge Lord of the Rings fan. I drew this pic after having reread the Two Towers just before it released, using Treebeards line: "My business is with Sarumon with the rock and stone."

Makar and the other Koroks could easily be transformed into ents, should nintendo wish it, but here I tried to find a middle ground. Smooth like the Koroks but towering like the ents etc.
19 commentsKoroks Rock02/01/05 at 01:30Chibi-Kokiri: yeah, thats what i meant...I just didnt think too ...
korokent.jpg
korokent.jpgMakar/treebeard Hybrid Idea1239 viewsAs you will come to know, I am a huge Lord of the Rings fan. I drew this pic after having reread the Two Towers just before it released, using Treebeards line: "My business is with Sarumon with the rock and stone."

Makar and the other Koroks could easily be transformed into ents, should nintendo wish it, but here I tried to find a middle ground. Smooth like the Koroks but towering like the ents etc.
19 commentsKoroks Rock01/31/05 at 14:06Koroks Rock: actually, it's the other way around... few people ...
korokent.jpg
korokent.jpgMakar/treebeard Hybrid Idea1239 viewsAs you will come to know, I am a huge Lord of the Rings fan. I drew this pic after having reread the Two Towers just before it released, using Treebeards line: "My business is with Sarumon with the rock and stone."

Makar and the other Koroks could easily be transformed into ents, should nintendo wish it, but here I tried to find a middle ground. Smooth like the Koroks but towering like the ents etc.
19 commentsKoroks Rock01/30/05 at 23:12Chibi-Kokiri: Oh, why did it take me so long to look at this pic...
linkattack.jpg
linkattack.jpgDark WW Link995 viewsAn old avatar of mine. Easy to make, but fun to think about.18 commentsKoroks Rock01/30/05 at 08:40dark didi: dark link rulezzzz. this one too !!!!!!...
oldman1.jpg
oldman1.jpgMD2 Old Man603 viewsRemember the somewhat random old men scattered throughout Zelda 1? And have continued to appear everywhere since? This is his newest rendition. it's a very simple model that will stand on a text trigger, creating the illusion of an NPC (Non Player Character).4 commentsKoroks Rock01/28/05 at 18:35Koroks Rock: // lo to you too ( c++ comment). I've been...
oldman1.jpg
oldman1.jpgMD2 Old Man603 viewsRemember the somewhat random old men scattered throughout Zelda 1? And have continued to appear everywhere since? This is his newest rendition. it's a very simple model that will stand on a text trigger, creating the illusion of an NPC (Non Player Character).4 commentsKoroks Rock01/27/05 at 16:30dudeofrandomness: <!-- yo --> lol html comment! anyways, nice...
oldman1.jpg
oldman1.jpgMD2 Old Man603 viewsRemember the somewhat random old men scattered throughout Zelda 1? And have continued to appear everywhere since? This is his newest rendition. it's a very simple model that will stand on a text trigger, creating the illusion of an NPC (Non Player Character).4 commentsKoroks Rock01/27/05 at 03:46Koroks Rock: i realize that these pics are probably latin to mo...
bomb.jpg
bomb.jpgMD2 Bomb509 viewsThis is the new bomb ammo for the Bomb Launcher in LoZ:Cube. It enjoys a somewhat higher polycount than your everyday ammo, because it's a sphere, which requires more vertices. Unfortuneately the skin sux. Stats:

Number of Vertices: 55
Number of Skin Vertices: 57
Number of Faces: 106
Number of Frames: 1
Average Size of Triangles: 260

Build Time: 1 hour, plus lengthy skin work
7 commentsKoroks Rock01/21/05 at 00:34Koroks Rock: actually, the bomb has about the same vertex and p...
quiver.jpg
quiver.jpgMD2 Quiver553 views(sorry about the heigth of this pic)

This is a modded screenshot of the new ammunition model for the bow. It's pretty low-poly because ammo tends to be prevalent across levels, which means that it will be appearing a lot. hence, to keep it from swamping low end machines, I've been force to make it extremely simple. Some stats:

Number of Vertices: 35
Number of Skin Vertices: 35
Number of Faces: 56
Number of Frames: 1
Average Size of Triangles: 180

Build Time: 30 minutes, plus a few skin revisons
5 commentsKoroks Rock01/21/05 at 00:31Koroks Rock: as you can see, to emulate the shafts while keepin...
majora.swf
majora.swfMajora Thingamugum1309 viewsMusic Track (moderate volume)
307 KB
Flash 6

This odd, rapidly produced animation was made to the specifications of a friend... what the heck he wanted it for I have no clue, but he sent me some text and some instructions and I did it.

Relatively simple animation, uses background music I edited out myself, pictures gotten from the multimedia gallery next door, right here in zeldalegends. That's about all I have to say.
18 commentsKoroks Rock01/18/05 at 02:16Koroks Rock: you hated the owls? why?
majora.swf
majora.swfMajora Thingamugum1309 viewsMusic Track (moderate volume)
307 KB
Flash 6

This odd, rapidly produced animation was made to the specifications of a friend... what the heck he wanted it for I have no clue, but he sent me some text and some instructions and I did it.

Relatively simple animation, uses background music I edited out myself, pictures gotten from the multimedia gallery next door, right here in zeldalegends. That's about all I have to say.
18 commentsKoroks Rock01/17/05 at 18:08aquawolf: i absolutly hate MM (the stupid owl statues specia...
linkattack.jpg
linkattack.jpgDark WW Link995 viewsAn old avatar of mine. Easy to make, but fun to think about.18 commentsKoroks Rock01/11/05 at 01:55Chibi-Kokiri: this thing needs to be made into a plushie. it'd b...
owl screenshot.jpg
owl screenshot.jpgOwl Statue737 viewsSo this is a screenshot form inside LoZ-Cube of the Owl statue i've recently made, based off of the MM owl statue, but in this case being used as one of the owls from LA. hence the ironic comment (hinting at just how deranged Link really is)7 commentsKoroks Rock01/05/05 at 03:49CharacterintheBack: Well I think it loooks nice!! ^^ Great job KR!!!...
icon-screen copy.jpg
icon-screen copy.jpgLoZ-Cube Logo (in production)687 viewsSo here's a screenshot of me working on the new icon/logo/thing for LoZ-Cube, my game (which will be made available to the public this weekend!)

This goes to show that there are all sorts of alternatives to the dreaded MS Paint, if you'll just go googling. This is doubly productive to boot.
7 commentsKoroks Rock01/05/05 at 03:43CharacterintheBack: w00t! That is going to be awesome!!!!
icon-screen copy.jpg
icon-screen copy.jpgLoZ-Cube Logo (in production)687 viewsSo here's a screenshot of me working on the new icon/logo/thing for LoZ-Cube, my game (which will be made available to the public this weekend!)

This goes to show that there are all sorts of alternatives to the dreaded MS Paint, if you'll just go googling. This is doubly productive to boot.
7 commentsKoroks Rock01/02/05 at 20:22bathroomhacker: did u draw those swords???
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