Most viewed - Koroks Rock's Gallery |
z1map~0.swf822 viewsAh, at last i can upload again. It's good to be able to do that once more. Especially considering this is a second upload of this file :)
This static flash is simply a render of the overworld of Zelda 1, textured by me. I did get substantial help putting the map itsef together from simplified screenies, but the texturing in flash was all me. I'm considering doing the same kind of thing i did for OoT, but i'm not sure if it's worth the effort. Koroks Rock
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oldman2.jpgIngame Old Man800 viewsHere's that old man (see previous picture) which i made, in the engine.Koroks Rock
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LADX_begins.swfLADX Begins787 viewsJust a simple video capture of the beginning clip from LADX, plus a little bit of flash scripting to make it easier on you guys. Also makes it unthinkably smaller, if a bit lower quality :PKoroks Rock
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redead_dungeon.jpgRedead's Dungeon775 viewsThis wing of the Tut is quite dark, and houses a fe Redeas and other such creatures. Hence the left side of the pic is altogether too dark to be much good, but that's the way things are. I'm looking up here, so we're getting the rising view of the ReDead, and the chains I have hung from the ceiling as eye candy. if you look to the right you can see an alcove in the wall which is revealed only at the end of the level.Koroks Rock
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owl screenshot.jpgOwl Statue737 viewsSo this is a screenshot form inside LoZ-Cube of the Owl statue i've recently made, based off of the MM owl statue, but in this case being used as one of the owls from LA. hence the ironic comment (hinting at just how deranged Link really is)Koroks Rock
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fallen_knight.jpgA Fallen Knight of Hyrule713 viewswhoops, just realized i didn't reskin the shield. Dangit.
Bleh. This is a screen from my game Mod, in a level called Dormant Menace (which is actually a revision of my first game map, ever). The idea is that there are bodies and pools of blood left around from a recent battle, and this is just one of many.
I couldn't tell you how many verts are onscreen, because this compiles about three different models. there are about 4 textures being used, three 256^2 and a 64^2.
it took me about an hour to reskin and remodel the knight (which is not originally mine, but i've done a bumload of work to it). the blood spats took me about 5 minutes. place would have been about two minutes too, except that i changed some inherent apects of how this stuff is called, so it extended that prcess to about twenty minutes.
So, not a terribly long job, but a productive one with results i'm pretty happy with. Remember that there are about twenty of these in the map, so it has to be low-poly enough to not slow down gameplayKoroks Rock
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icon-screen copy.jpgLoZ-Cube Logo (in production)687 viewsSo here's a screenshot of me working on the new icon/logo/thing for LoZ-Cube, my game (which will be made available to the public this weekend!)
This goes to show that there are all sorts of alternatives to the dreaded MS Paint, if you'll just go googling. This is doubly productive to boot.Koroks Rock
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stalfos_bridge.jpgStalfos' Bridge685 viewsThis is also from my Tut, this particular area demonstrating jumppads with a little "encouragement" from two Stalfos. the only excuse I could come up with for having a jumppad was to have a chasm you must cross, but the brige was broken (see the middle of the pic, over the blask chasm).
i'm afraid that the Stalfos is barely in the pic, but they weren't my goal, so it's OK. I was hoping to get a bit more of them though.Koroks Rock
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split_wallpaper2.jpgSplit Nature (redone)669 viewsthis is a redo of the previous wallpaper i did. as i explained on that one (though few seemed to listen), i deliberately have everything to one side. DELIBERATELY. For this one I've had to extrapolate the bg and also the wolf's neck quite a bit, which leads to the repeated patterns you see. sorry about that, but it's kinda unavoidable. i did remove the Hylian Crest and the text, to unclutter it, but i think that by changing the spliting line i recluttered it. oh well.
note that while this is not a perfect use of Rule of Thirds, \it's close enough for this purpose. think of it as Rule of Three Fifths.Koroks Rock
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QuadMask1.jpgQ2 Majora's Mask658 viewsThis is yet another 3D model I made for my Zelda game, using Q2Modeller. I'm using Q2 because it's the only 3D format my game engine will run, which is handy because Q2 is open source. Unforetuneatly it means i have to skin it seperately.
Anyhoo, the idea is to place the Mask frugally in high combat areas. Once the mask is grabbed it will give 4x the offensive strength to the bearer for a limited amount of time. Koroks Rock
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race.swfMinish Race649 viewsA simple flash game, crafted for Zelda's 20th birthday (as far as japan is concerned).
It's definately not finished, but it's the beginning of what I hope will be a community effort. It needs a few levels to beef it out, a little introductory explaination, me to figure out how to get the water spills working again, etc, but it's playable as of right now. Just grab a buddy and enjoy riding around on an octo as a Minish.Koroks Rock
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gerudosheild1.jpgQ2 Gerudo Sheild621 viewsDirectly modeled after the OoT sheild, this 3D model is virtually vertex per vertex to the original. The only real issue is that my lighting engine doesn't support reflections, so the 64 version is infinitely better ingame. Do'h!Koroks Rock
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biggoron colored.jpgBiggoron Pose615 viewsThis is a simple resketching of the classic OoT pose, just with the biggoron sword rather than the master & hylian combo. It was my first fan art pic ever, period, which is why the boots and such are so funky.Koroks Rock
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yelling3.gifYelling Back608 viewsi'm trying to get reinvolved in the Legends Alliance forums, so a new avatar was in order. this pic is the product of a very simple edit: instead of link just smiling into Ezlo's wrath, he's yelling back. It's so small as to be negligable, except that it completely changes the meaning of the pic.
edit= i decided it was worth animating after all. animated entirely in Imageready, which was a learning expirience. it would have been easier to do it in flash, but i need to familiarize myself with imageready. this actually took three tries to get it right, with just using imageready, and 5 uploads. bleh.Koroks Rock
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oldman1.jpgMD2 Old Man603 viewsRemember the somewhat random old men scattered throughout Zelda 1? And have continued to appear everywhere since? This is his newest rendition. it's a very simple model that will stand on a text trigger, creating the illusion of an NPC (Non Player Character).Koroks Rock
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hand.jpgRough (smoothed) Draft for Gauntlet.594 viewsEver notice how ganon and link have rather similar gauntlets? i'm supposed to be making some stuff in my Independant study with 3DMax, so i figured i'd make one of their gauntlets. I'm not sure whose I'm making, but at this point it doesn't matter. Obviously, this model is still in the works, so if anyone wants to give me some advice, i'm open to it at entrunner7@aol.com, as well as here in the gallery. Made in 3DMax, image touched up in photoshop.Koroks Rock
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4sOnline.jpg4 Swords Online BG585 viewsSo, during my lunch i doodled a bit, very bored-like, and came up with a few little 4s in capital Os. I've been thinking for sometime about reincarnating the Zelda Online idea as a Cube Legends gamemode, and the sketches seemed to jump out at me "4 Swords Online!!"
So i took the sketches, went over to a comp with a scanner, and dropped the images into photoshop. twenty minutes later, with a little help from a CD of Zelda Media (something i recommend all fanartists make), I had a half-decent background.
So ja, just a little something to ease my appalling lack of fanart. Simple, easy on me, and maybe a bt of fun for yall to think about. Who knows, maybe it'll be worth it for me to code a zelda gamemode into CL (which started out as a zelda game, btw)Koroks Rock
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gone.jpgShe's gone...572 viewsMy second fanart ever, this particular image was drawn right after I watched the scene with Saria not being on her stump in OoT.Koroks Rock
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slingshot.gifQ2 Slingshot Wireframe567 viewsYet another screenshot from q2modeller, This one shows off my newest weapon, the slingshot. It's been a singulary difficult design, because of the reloading frames not working right, and also my pathetic hand-making skills.
All told though, I'm rather proud of it- it's been quite a job and i've gotten decent results. 59 frames of loaded and firing slingshot.Koroks Rock
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gumball2.jpg"Gumball" Cover 2.0564 viewsWell, i managed to fix the gallery (w00t!) and so now i can show you the very nearly finished version of A Goron Stole My Gumball cover. This is directly based off of Feldon's sketch, and follows it closely, with a few small changes. Basically, i just added textures and shading. i used some non-commercial textures by two friends named DG and Sock, and then editted them appropriately. i use their stuff a lot, it saves me a huge amount of work. The moon is a picture of the moon i took a while ago, color adjusted for this pic.
Now, almost all that's left is to get the text colors right. Feldon, I need your input for this :) Input from anyone else would be great too, I'm sure there are lots of tweaks i can do.Koroks Rock
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quiver.jpgMD2 Quiver553 views(sorry about the heigth of this pic)
This is a modded screenshot of the new ammunition model for the bow. It's pretty low-poly because ammo tends to be prevalent across levels, which means that it will be appearing a lot. hence, to keep it from swamping low end machines, I've been force to make it extremely simple. Some stats:
Number of Vertices: 35
Number of Skin Vertices: 35
Number of Faces: 56
Number of Frames: 1
Average Size of Triangles: 180
Build Time: 30 minutes, plus a few skin revisonsKoroks Rock
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ZeldasTale.jpgDark Sages: Zelda's Tale550 viewsA simple edit of some OoT art, combined with Triforce text and a cloud render. Color adjustments to make it seem brooding but historical.
Made to appear at the beginning of Dark Sages: Zelda's Tale (a fanfic of mine).Koroks Rock
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dekunut.jpgMD2 Deku Nuts549 viewsThe logical ammo for the slingshot was deku nuts, and here they are. Three simple spheres facing together. The skin is a rather low quality scan from my OoT guide, twisted appropriately (i'm afraid it's rather unconvincing ingame). And the stats are:
Number of Vertices: 78
Number of Skin Vertices: 78
Number of Faces: 144
Number of Frames: 1
Average Size of Triangles: 352
Build Time: 35 min, quick scan for skinKoroks Rock
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triforce1.jpgTrifoce Q2548 viewsIn my Zelda game, I use the Triforce as a switch sprite: ie, you find the triforce and the level ends --> find trifoce and door opens. It's one of the simplest models i've ever done, certainly the simplest I've done in q2modeller, the program i now use to model for my game.Koroks Rock
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