| Most viewed - Koroks Rock's Gallery |

Saria2.jpgSaria's Wrath1158 viewsIn the old gallery many of us had fan fictions that we illustrated for. This particular scene is pulled from my own fic, in one of the pivotal moments.
Saria (yes, I took a lot of liberty with the shape of the kokiri) has just avoided rape by one of the Corrupt Gaurds, and is retaliating. That's the Great Deku tree talking up top. Koroks Rock
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fallen_knight.jpgA Fallen Knight of Hyrule1108 viewswhoops, just realized i didn't reskin the shield. Dangit.
Bleh. This is a screen from my game Mod, in a level called Dormant Menace (which is actually a revision of my first game map, ever). The idea is that there are bodies and pools of blood left around from a recent battle, and this is just one of many.
I couldn't tell you how many verts are onscreen, because this compiles about three different models. there are about 4 textures being used, three 256^2 and a 64^2.
it took me about an hour to reskin and remodel the knight (which is not originally mine, but i've done a bumload of work to it). the blood spats took me about 5 minutes. place would have been about two minutes too, except that i changed some inherent apects of how this stuff is called, so it extended that prcess to about twenty minutes.
So, not a terribly long job, but a productive one with results i'm pretty happy with. Remember that there are about twenty of these in the map, so it has to be low-poly enough to not slow down gameplayKoroks Rock
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z1map~0.swf1108 viewsAh, at last i can upload again. It's good to be able to do that once more. Especially considering this is a second upload of this file :)
This static flash is simply a render of the overworld of Zelda 1, textured by me. I did get substantial help putting the map itsef together from simplified screenies, but the texturing in flash was all me. I'm considering doing the same kind of thing i did for OoT, but i'm not sure if it's worth the effort. Koroks Rock
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oldman2.jpgIngame Old Man1095 viewsHere's that old man (see previous picture) which i made, in the engine.Koroks Rock
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hand.jpgRough (smoothed) Draft for Gauntlet.1077 viewsEver notice how ganon and link have rather similar gauntlets? i'm supposed to be making some stuff in my Independant study with 3DMax, so i figured i'd make one of their gauntlets. I'm not sure whose I'm making, but at this point it doesn't matter. Obviously, this model is still in the works, so if anyone wants to give me some advice, i'm open to it at entrunner7@aol.com, as well as here in the gallery. Made in 3DMax, image touched up in photoshop.Koroks Rock
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owl screenshot.jpgOwl Statue1073 viewsSo this is a screenshot form inside LoZ-Cube of the Owl statue i've recently made, based off of the MM owl statue, but in this case being used as one of the owls from LA. hence the ironic comment (hinting at just how deranged Link really is)Koroks Rock
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icon-screen copy.jpgLoZ-Cube Logo (in production)1008 viewsSo here's a screenshot of me working on the new icon/logo/thing for LoZ-Cube, my game (which will be made available to the public this weekend!)
This goes to show that there are all sorts of alternatives to the dreaded MS Paint, if you'll just go googling. This is doubly productive to boot.Koroks Rock
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redead_dungeon.jpgRedead's Dungeon1000 viewsThis wing of the Tut is quite dark, and houses a fe Redeas and other such creatures. Hence the left side of the pic is altogether too dark to be much good, but that's the way things are. I'm looking up here, so we're getting the rising view of the ReDead, and the chains I have hung from the ceiling as eye candy. if you look to the right you can see an alcove in the wall which is revealed only at the end of the level.Koroks Rock
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yelling3.gifYelling Back1000 viewsi'm trying to get reinvolved in the Legends Alliance forums, so a new avatar was in order. this pic is the product of a very simple edit: instead of link just smiling into Ezlo's wrath, he's yelling back. It's so small as to be negligable, except that it completely changes the meaning of the pic.
edit= i decided it was worth animating after all. animated entirely in Imageready, which was a learning expirience. it would have been easier to do it in flash, but i need to familiarize myself with imageready. this actually took three tries to get it right, with just using imageready, and 5 uploads. bleh.Koroks Rock
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split_wallpaper2.jpgSplit Nature (redone)999 viewsthis is a redo of the previous wallpaper i did. as i explained on that one (though few seemed to listen), i deliberately have everything to one side. DELIBERATELY. For this one I've had to extrapolate the bg and also the wolf's neck quite a bit, which leads to the repeated patterns you see. sorry about that, but it's kinda unavoidable. i did remove the Hylian Crest and the text, to unclutter it, but i think that by changing the spliting line i recluttered it. oh well.
note that while this is not a perfect use of Rule of Thirds, \it's close enough for this purpose. think of it as Rule of Three Fifths.Koroks Rock
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biggoron colored.jpgBiggoron Pose993 viewsThis is a simple resketching of the classic OoT pose, just with the biggoron sword rather than the master & hylian combo. It was my first fan art pic ever, period, which is why the boots and such are so funky.Koroks Rock
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QuadMask1.jpgQ2 Majora's Mask974 viewsThis is yet another 3D model I made for my Zelda game, using Q2Modeller. I'm using Q2 because it's the only 3D format my game engine will run, which is handy because Q2 is open source. Unforetuneatly it means i have to skin it seperately.
Anyhoo, the idea is to place the Mask frugally in high combat areas. Once the mask is grabbed it will give 4x the offensive strength to the bearer for a limited amount of time. Koroks Rock
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stalfos_bridge.jpgStalfos' Bridge967 viewsThis is also from my Tut, this particular area demonstrating jumppads with a little "encouragement" from two Stalfos. the only excuse I could come up with for having a jumppad was to have a chasm you must cross, but the brige was broken (see the middle of the pic, over the blask chasm).
i'm afraid that the Stalfos is barely in the pic, but they weren't my goal, so it's OK. I was hoping to get a bit more of them though.Koroks Rock
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4sOnline.jpg4 Swords Online BG965 viewsSo, during my lunch i doodled a bit, very bored-like, and came up with a few little 4s in capital Os. I've been thinking for sometime about reincarnating the Zelda Online idea as a Cube Legends gamemode, and the sketches seemed to jump out at me "4 Swords Online!!"
So i took the sketches, went over to a comp with a scanner, and dropped the images into photoshop. twenty minutes later, with a little help from a CD of Zelda Media (something i recommend all fanartists make), I had a half-decent background.
So ja, just a little something to ease my appalling lack of fanart. Simple, easy on me, and maybe a bt of fun for yall to think about. Who knows, maybe it'll be worth it for me to code a zelda gamemode into CL (which started out as a zelda game, btw)Koroks Rock
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race.swfMinish Race905 viewsA simple flash game, crafted for Zelda's 20th birthday (as far as japan is concerned).
It's definately not finished, but it's the beginning of what I hope will be a community effort. It needs a few levels to beef it out, a little introductory explaination, me to figure out how to get the water spills working again, etc, but it's playable as of right now. Just grab a buddy and enjoy riding around on an octo as a Minish.Koroks Rock
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gerudosheild1.jpgQ2 Gerudo Sheild901 viewsDirectly modeled after the OoT sheild, this 3D model is virtually vertex per vertex to the original. The only real issue is that my lighting engine doesn't support reflections, so the 64 version is infinitely better ingame. Do'h!Koroks Rock
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slingshot.gifQ2 Slingshot Wireframe890 viewsYet another screenshot from q2modeller, This one shows off my newest weapon, the slingshot. It's been a singulary difficult design, because of the reloading frames not working right, and also my pathetic hand-making skills.
All told though, I'm rather proud of it- it's been quite a job and i've gotten decent results. 59 frames of loaded and firing slingshot.Koroks Rock
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oldman1.jpgMD2 Old Man870 viewsRemember the somewhat random old men scattered throughout Zelda 1? And have continued to appear everywhere since? This is his newest rendition. it's a very simple model that will stand on a text trigger, creating the illusion of an NPC (Non Player Character).Koroks Rock
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triforce1.jpgTrifoce Q2868 viewsIn my Zelda game, I use the Triforce as a switch sprite: ie, you find the triforce and the level ends --> find trifoce and door opens. It's one of the simplest models i've ever done, certainly the simplest I've done in q2modeller, the program i now use to model for my game.Koroks Rock
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BHchallenge.gifBH's challenge866 viewswell, BH challenged us to color his outline of the Gilded Sword, and two people have already done so. So I thought to myself "With competition like this, what's the best way to compete? work outside the rules!" so rather than coloring the sword like BH asked us to, i modelled it in Q2Modeller, my 3d modeller of choice. the sword is extremely rough-hewn, because each and every vertex and triangle was done by hand. if i get some positive reception, i'll up the vertex count and skin it.Koroks Rock
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pink.jpgAZ's Pink Sword855 viewsThis is my version of AZ's pink sowrd. it is exactly the same shape and proportions, with the exact same pattern. But i went to the trouble of making a texture, beveling everything, and putting in a BG. this is what a sword picture *can* look like. and this is still a quick job, i could have used real sword textures and given it a decent hilt.Koroks Rock
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fish1.jpgye olde FishTank instruction manual, tablet 1833 viewsJa. based on Link's Awakening offical art, idea derived from conversation in the Legends Alliance forums. tried to make it so that the edits are easily visible, but don't stick out badly.
<.< what? i'm not strange at all <.<Koroks Rock
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quiver.jpgMD2 Quiver827 views(sorry about the heigth of this pic)
This is a modded screenshot of the new ammunition model for the bow. It's pretty low-poly because ammo tends to be prevalent across levels, which means that it will be appearing a lot. hence, to keep it from swamping low end machines, I've been force to make it extremely simple. Some stats:
Number of Vertices: 35
Number of Skin Vertices: 35
Number of Faces: 56
Number of Frames: 1
Average Size of Triangles: 180
Build Time: 30 minutes, plus a few skin revisonsKoroks Rock
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bomb.jpgMD2 Bomb822 viewsThis is the new bomb ammo for the Bomb Launcher in LoZ:Cube. It enjoys a somewhat higher polycount than your everyday ammo, because it's a sphere, which requires more vertices. Unfortuneately the skin sux. Stats:
Number of Vertices: 55
Number of Skin Vertices: 57
Number of Faces: 106
Number of Frames: 1
Average Size of Triangles: 260
Build Time: 1 hour, plus lengthy skin workKoroks Rock
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