Top rated - Korok's Creations |
majora.swfMajora Thingamugum1309 viewsMusic Track (moderate volume)
307 KB
Flash 6
This odd, rapidly produced animation was made to the specifications of a friend... what the heck he wanted it for I have no clue, but he sent me some text and some instructions and I did it.
Relatively simple animation, uses background music I edited out myself, pictures gotten from the multimedia gallery next door, right here in zeldalegends. That's about all I have to say.Koroks Rock (7 votes)
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gone.jpgShe's gone...572 viewsMy second fanart ever, this particular image was drawn right after I watched the scene with Saria not being on her stump in OoT.Koroks Rock (7 votes)
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bullets.jpgMD2 Magic Pot484 viewsThe magic pot was a fun little way of creating ammo for the Flame rod. Stats:
Number of Vertices: 56
Number of Skin Vertices: 115
Number of Faces: 116
Number of Frames: 1
Average Size of Triangles: 264
Build Time: 40 min, plus brief skinningKoroks Rock (4 votes)
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split_wallpaper2.jpgSplit Nature (redone)669 viewsthis is a redo of the previous wallpaper i did. as i explained on that one (though few seemed to listen), i deliberately have everything to one side. DELIBERATELY. For this one I've had to extrapolate the bg and also the wolf's neck quite a bit, which leads to the repeated patterns you see. sorry about that, but it's kinda unavoidable. i did remove the Hylian Crest and the text, to unclutter it, but i think that by changing the spliting line i recluttered it. oh well.
note that while this is not a perfect use of Rule of Thirds, \it's close enough for this purpose. think of it as Rule of Three Fifths.Koroks Rock (3 votes)
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Healthboost1.jpgQ2 Piece of Heart502 viewsThis is a simple health-boosting item in my game, but as you can tell, it is modelled after the life-expanding pieces of heart local to all the zelda games. it was actually quite a challenge to map out all the triangles without getting confused.Koroks Rock (3 votes)
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bday_color.pngKR and Achitka481 viewsA bg made for ZLFF's first birthday, it depicts the fanfiction admins, using heavily edited WW art. Works well for centering on larger screen resolutions.Koroks Rock (2 votes)
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hyruleshield1.jpgQ2 Hyrule Shield437 viewsThis is another 3D item i've whipped up, in direct emulation of the 64 version, just with a few more triangles and vertices. I realize it doesn't look like much without the skin, but it was one of my first Q2 projects, and I'm proud of it.Koroks Rock (2 votes)
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hand.jpgRough (smoothed) Draft for Gauntlet.594 viewsEver notice how ganon and link have rather similar gauntlets? i'm supposed to be making some stuff in my Independant study with 3DMax, so i figured i'd make one of their gauntlets. I'm not sure whose I'm making, but at this point it doesn't matter. Obviously, this model is still in the works, so if anyone wants to give me some advice, i'm open to it at entrunner7@aol.com, as well as here in the gallery. Made in 3DMax, image touched up in photoshop.Koroks Rock (4 votes)
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yelling3.gifYelling Back608 viewsi'm trying to get reinvolved in the Legends Alliance forums, so a new avatar was in order. this pic is the product of a very simple edit: instead of link just smiling into Ezlo's wrath, he's yelling back. It's so small as to be negligable, except that it completely changes the meaning of the pic.
edit= i decided it was worth animating after all. animated entirely in Imageready, which was a learning expirience. it would have been easier to do it in flash, but i need to familiarize myself with imageready. this actually took three tries to get it right, with just using imageready, and 5 uploads. bleh.Koroks Rock (2 votes)
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hotness.jpgTwilight Princess Background893 viewsAnyone else think the new screenies are hot? specifically this one? i do.
Simple pic, all i did was crop the original a bit, expand the canvas, make two lines, and blend in the new logo. i did a little bit of color adjustment and added in a gradient so the two elements would go together better, but overall this is a very small change from the original.
good god i'm excited about this game.Koroks Rock (10 votes)
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bomb.jpgMD2 Bomb509 viewsThis is the new bomb ammo for the Bomb Launcher in LoZ:Cube. It enjoys a somewhat higher polycount than your everyday ammo, because it's a sphere, which requires more vertices. Unfortuneately the skin sux. Stats:
Number of Vertices: 55
Number of Skin Vertices: 57
Number of Faces: 106
Number of Frames: 1
Average Size of Triangles: 260
Build Time: 1 hour, plus lengthy skin workKoroks Rock (5 votes)
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anniversary_grey.pngAnniversary401 viewsA bg made for ZLFF's first anniversary, it shows a greyscale Link and Tetra with some simple text. Both Link and Tetra have been somewhat altered in Photoshop.Koroks Rock (1 votes)
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achitka.pngachitka343 viewsThis is an edit of achitka's avatar, made for ZLFF reasons. i find it quite funny, so I'm sharing.Koroks Rock (1 votes)
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pumkin_navi.jpgPumpkin Navi 1356 viewsCheck out my mad pumpkin carving skills!Koroks Rock (2 votes)
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dekunut.jpgMD2 Deku Nuts549 viewsThe logical ammo for the slingshot was deku nuts, and here they are. Three simple spheres facing together. The skin is a rather low quality scan from my OoT guide, twisted appropriately (i'm afraid it's rather unconvincing ingame). And the stats are:
Number of Vertices: 78
Number of Skin Vertices: 78
Number of Faces: 144
Number of Frames: 1
Average Size of Triangles: 352
Build Time: 35 min, quick scan for skinKoroks Rock (2 votes)
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pumpkin_navi2.jpgPumpkin Navi 2362 viewsShe's so cute!Koroks Rock (1 votes)
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pumpkin_triforce.jpgPumpkin Trifoce 1353 viewsUltimate power in a gourd-plant!Koroks Rock (1 votes)
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pumpkin_triforce2.jpgPumpkin Triforce 2270 viewsmmm pumpkin power...Koroks Rock (1 votes)
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face.pngMakar's Face266 viewsA simple 36x32 avatar of Makar's face. Photoshop.Koroks Rock (1 votes)
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small2.pngMakar avatar318 viewsThis simple creation is mostly a photshop job focusing on me removing the bow. A much larger (348x348) version exists that I may upload if people are interested.Koroks Rock (1 votes)
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screenie.pngMilo/John Screenie407 viewsIt occured to me as I was working on this-
"Wait, what are the colors for these two? Does he even want me to smooth them out the way I am? What am I doing?"
And so on and so forth. So, to put the question up for grabs, I took a quick screenshot and put it up here.
Comments on how I work, what I'm doing, and what I have running in the background are, for once, entirely appropriate.Koroks Rock (1 votes)
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snowy.jpgA bit of Terragen455 viewsEh. I'm getting that hunger for really epic landscapes again, now that I've read l-o-s' post on the landscape designer for TP. Being something of a mapper myself, i know the desire to make massive, amazing landscapes altogether to well. It's the kind of endeavor not many get to fullfil, except in programs like Terragen.
This picture also enjoys the role of being the top banner for my website, Cube Legends. Cube Legends, for the newcomers to this gallery, is a game Mod that i started over a year ago, orignally about Zelda, but now it's branched off into a different direction.Koroks Rock (1 votes)
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triforce1.jpgTrifoce Q2548 viewsIn my Zelda game, I use the Triforce as a switch sprite: ie, you find the triforce and the level ends --> find trifoce and door opens. It's one of the simplest models i've ever done, certainly the simplest I've done in q2modeller, the program i now use to model for my game.Koroks Rock (1 votes)
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