Zelda News: Trailer analysis. 56K WARNING!
I'm looking at each part of the trailor and dissecting it, essentially - describing it, trying to notice the little details.
The trailer starts with the Zelda logo, minus a subtitle, on a black background, and a spinning sword slamming into it. Weíve seen that before, and itís unchanged since the last trailer. Then it cuts to the scene pictured above Ė Link standing in some sort of gate or archway, presumably into the city pictured behind him. He draws his sword and swings it around a bit, and then the trailer fades into the next scene. Once again, something we saw in the last trailer, with a few small changes.
This scene starts with Link treading water in a crystal clear lake or pond. He swims forward a little bit, and then dives underwater. The details here are impressive Ė right before he dives under, he takes a deep breath and rises a little bit above the surface, tog et some momentum. Underwater, there are fish all over the place, and some strands of an aquatic plant. Itís obviously located in a forest area. On the flip side, the textures of the logs and walls in the background are unimpressive, and Link himself doesnít seem to show any signs of being wet or underwater.
The next scene seems to take place in some sort of enclosed forest area Ė kinda reminds me of the place where the Deku Tree was located in OoT. You can see Link slowly walking out of a tunnel or natural arch or some sort, and on the left you can see a pale, mossy arm and body. Itís hard to make out many details, since there is an almost over-powering yellow light throughout this. After a second or so of that, the camera moves a bit, and shows the mossy creature more clearly, standing next to Link, as well as a large tree growing along the side of the walls there.
Next up, we see Link picking up a cat, running out of the cave heís in, and the other two cats follow with a meow. I love cats. Seeing them in the trailer is a good sign, I think Itís worth noting that the ďcaveĒ probably isnít a cave at all, but some shelter underneat a tree or some sort Ė the walls and ceiling resemble large roots, I think, and the things hanging from the underside support that impression. We also get a good look of some sunlight filtering through the trees outside.
The screen fades into the scene pictured above. Link runs down some steps and then away from that golem monster. It reminds me of Gohdan from tWW, especially with those glowing lines running all over it. Notice the weird wall in the background, too, with some tiles sticking out further than the others.
Next up, we arrive just in time to see Link jumping off of some sort of ledge, and doing one of his jumping attacks onto a poor Lizalfos. Notice how it drops all itís stuff when it gets hit. You can see some lines of lava or flames on the ground, and a bunch of little ledges and fences and whatnot. Weird. It reminds me of the Fire Temple, minus all the cool architecture and style.
It switches to a view of a forest (probably the same one weíve been seeing since last E3) at night. Notice the moonbeams shining down to light the area. Link has his bow out, and is aiming it at two winged bats-like creatures. When he shoots, he kills one in a little flash of red light. Oh, and while the camera is circling the scene, we catch a glimpse of some tree and itís roots forming an enclosure like the one seen in the scene with the cats. And, last but not least, you can catch a glimpse of the stars through the forest canopy.
This part shows Link riding Epona, and being chased by five or six pigs, each of them with two riders Ė one controlling the mount, and the other shooting with itís bow. Some of the arrows that the bokoblins are firing are flaming, and you can see them falling away behind Link, and one passes over him. They seem to be on some completely open fields. And these fields look pretty barren and lifeless, which worries me.
This next scene takes place in a graveyard, at night, during a thunderstorm. Itís raining pretty hard, and you can see lightening flashing. The graves are old and seem to be on the verge of falling apart Ė but you can still see writing carved into them. Link is fighting some undead boars, with patches of old rotting cloth still clinging to their bones. He kills one with a jump attack.
I found this scene very interesting Ė perhaps the most intriguing part of the whole trailor. As you can see, heís fighting a Goron. This Goron tries to punch him, but is blocked by Linkís shield, and then swings again, knocking him over. And look at his face Ė this Goron is clearly not happy. I like the tattoos, theyíre a nice touch. You can see the sun setting in the background, with itís red light shining over the area.
This scene also takes place in a graveyard, probably the same one from the earlier scene. Link is standing in front of a piles of bones, which all magically come together into these three Stalfos.
This scene takes place in what looks like a dungeon or some sort. Perhaps a dungeon in the normal sense of the word, since the windows have bars in them. Link is fighting the same Lizalfos-type enemies we saw at last E3. There are some of the traditional Zelda pots in the corners of the room, too.
This was another interesting part. It shows a baboon, with a bright red butt, leaping from pillar to pillar. At one pillar, it throws itís boomerang at Link. At the same time, some uprooted Deku Babas are slithering across the floor towards the player. When the baboon throws the boomerang, Link does a back flip, over the Deku Babas, and the boomerang hits them instead, killing two of the three. The room itself is weird. It seems to be in some old ruin or something, and you can see what looks like tree roots growing out of the walls.
This scene starts with a view of a sewer of some sort, complete with canals of what I would assume is sewage or nasty water or something. A few seconds later, some weird effect is applied to the screen, and suddenly these ghosts and that yellow line of stuff become visible. I donít know whether itís a cutscene or someone looking from a first-person point of view. Either way, it definitely suggests that weíll be seeing an equivalent of the Lens of Truth.
This scene starts out with Link in a corner, wrapped in spider-webbing. The red spider jumps over and wraps itís legs around him. A second later, Link does a spin attack, knocking the spider back onto itís back and freeing himself from the webbing. He then jumps up and does his downward stab, from AoL, into the spiderís stomach. It disappears in a cloud of purple smoke.
In this scene, Link is riding through a big field, including a stream and a few scattered trees. Above him, pterodactyl-like enemies are swooping and attacking him. Link draws his bow and shoots what looks like a fire arrow, which explodes and kills one of them. In the background, you can see that heís riding towards a large castle of some sort.
Interesting, wouldnít you say? Link is running from out newest incarnation of Gohma, in some sort of canyon or cave. The screenshot says it all here. Personally, I think itís way to similar to Shelob, from the Lord of the Rings.
In this sscene, we see two more Stalfos pulling themselves together, though this time one is armed with a shield. One of them stabs Link, and when he stabs back, it blocks with itís shield Ė which promptly shatters. Very nice. Once again, itís in a dark forest, with moonbeams shining down.
Hahah. Look, Link is riding into battle, but not on Epona. Heís riding what looks like one of the Bokoblinsí boars, and trampling a small group of them with it. Once again, it is raining, and thereís lightening in the background. Notice that this time there seems to be wind driving the rain Ė itís not just falling straight down.
Back in the forest, this time to fight a weird black monster. Itís skin is doing something weird here, but itís not shone long enough for me to get a good glimpse. Link blocks itís attack with his shield, and then stabs it, killing it.
The trailer ends with this scene Ė a wolf, howling at a very big, and very full, moon. Perhaps that old false Aonuma interview, about how Link would transform into creatures like wolves, wasnít entirely false? Hmm. We shall see.
In closingÖ I am unhappy. On the surface, this game looks very cool. But over the course of writing this, Iíve looked more closely at every part of this trailor, and what I see worries me greatly. Why? WellÖ this game looks like itís stylistically dead. Itís lifeless. We are going from the odd and unusual (and commonly disliked, for whatever reason) but unique, colorful, and stylish graphics of the Wind Waker to a generic fantasy style, complete with an overdose of undead, a lack of color, a foolish focus on the lighting effectsÖ itís gone from a unique and beautiful style which was disliked by the majority, to a clichéd and needlessly dark and LOTR-like style which will probably be liked by the majority.
I hate our society.