Zelda SUD
Made by David Butler (davogones@hotmail.com)
Available on Legends of Zelda (http://www.zeldalegends.net)
Last updated 11/24/2003s

For a C++ programming project I had to make a SUD, a text-based single user 
dungeon game. Most of the code was already written, I just had to write the 
battle function and add spiffy features. Being the Zelda geek I am, I realized 
this was the perfect opportunity to make a Zelda game. I changed most of the 
items to Zelda items, changed gold pieces to rupees, and made all the enemies 
Zelda monsters.

In this game you can either be in town, or in a dungeon. The object of the game 
is to get the Triforce out of each dungeon. You have to search for the Triforce 
and then bring it back out. Doing so levels you up, and levels up the dungeon. 
You also gain levels by fighting enemies. Battle frequency increases near the 
Triforce, so that's how you know when you're getting close. Treasures, of 
varying worth, are hidden in the dungeons, but they're harder to find because 
monsters aren't guarding them. Items are also dropped by monsters, and can be 
bought and sold in town. If you die, you will be returned to town and you can 
pay to be resurrected. If you don't have enough money, you can try to sell 
items, and if you still don't have enough, well, all you can do is wander 
around. The game basically goes on forever, so don't expect the game to be 
fighting Ganon anytime soon.

This isn't really a serious game, but if it amuses enough people maybe I'll 
work on improving it. Let me know if it's fun enough to put more effort into.